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Author Topic: OOC: Descriptions  (Read 1945 times)
Elana
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« on: July 14, 2007, 02:06:59 AM »

This thread will contain all the descriptions that will be useful to playing the game. Please follow my example and write up a physical description of your character, so that everyone will know what to imagine. Smiley This way all the descriptions will be in one place so there's a quick and easy reference for people and objects. (It's still a good idea to include physical descriptions in your poses too.)



The Space Moth: Exterior

The infamous Space Moth wore all of her travels on her hull. Years of damage and repair is layered like paint on an old house, but all the repair jobs were clearly done with love and tenderness.
Her visual similarity to her namesake is probably a coincidence, since the vaguely butterfly-shaped design is standard to all vessels of her class. She is composed of four flat oval discs joined together on a cylindrical spine, like four wing segments attached to a butterfly's thorax. Thrusters on the outer edges of each disc gives the Moth a high level of manouvreability. Being so symmetrical, she can switch directions at will. Two projections from the 'head' of the butterfly (strongly resembling antennae), are the arrays that project the warp signal that permit faster-than-light travel.
Her hull still gleams like fresh iron. Clearly her captain wants everyone to know the pride of her ship.
All told, she occupies about the same amount of space as a small shopping mall.

The Space Moth: Interior

From the inside, it's easy to divide the space in the Moth into five segments. The four discs are referred to each as a "wing" - no doubt a little joke of Captain Fatefire. The 'body' of the butterfly is simply called 'engineering'.
In counterclockwise order:

Ops Wing: Here are all the offices and laboratories to serve the function of the Moth's crew. Down the corridor, there is:
  • Captain Fatefire's ready room
  • The infirmary
  • The navigation room, full of star charts and computers
  • The biology lab, set up to study the fabulous Tamagotchi that they find, as well as their natural ecology and other interesting samples

Living Wing: Here are where the living quarters of the crew are located. They are fairly spacious, but not particularly designed for comfort, with metal-plated walls lined with computer consoles, and small bunk beds. Captain Fatefire is, however, very tolerant of customizing one's room, so many of the crew have been very creative with their interior decorating. Down the corridor, there is:
  • Captain Fatefire's quarters (the biggest, naturally)
  • Commander Namishima's quarters
  • Lieutenant Weindmore's quarters
  • Tinker's quarters

Zoo Wing: This wing is often raucous with activity, full of rooms lined with spacious cages, and playrooms for the multitudes of exotic Tamagotchi that they catch. Almost every eventuality is considered, so that any variety of Tamagotchi will be comfortable. After all, what's the good of catching it if you can't keep it healthy for the return trip? Right now, the Zoo Wing is mostly empty, since they are on an outgoing voyage to catch Tamagotchi. Their last shipment is now finding happy homes on Earth. Only the crew's personal pets and companions are lounging in the Zoo Wing for this leg of the trip.

Rec Wing: This wing contains everything extra to keep the minds and bodies of the crewmembers happy and healthy. There is a gymnasium and swimming pool, because athleticism is integral to a successful Gotchi capture, whether it be a tiny Imotchi or a big marine Kujiratchi. There is a small movie screening room, for occasional movie nights or video games. There is a small library, full of reference books about Tamagotchi. Here is also the mess hall, where they each take turns preparing meals for the crew. They eat together as much as their work shifts permit.

Engineering: The long, cylindrical body of the Space Moth is pretty much wholly the dominion of Tinker the engineer, ever since he joined the crew a few years ago. It's almost unrecognizeable from what it was when Captain Fatefire first bought the ship; it is full of creative new additions and inventions that have made the Moth hands-down the fastest and most manoeuvreable starship ever built. No one but Tinker knows how anything works. In short, he is indispensable.

The Bridge: The centre of all operations on the Moth is located in the forward tip of the central Engineering structure. It is brightly lit, enough to call it 'sunny', even though such a term is quite silly in deep space. It is dominated by a large viewscreen at the front end. The room is circular, and clearly Captain Fatefire saved all the luxury for this one space. The chairs at all the consoles are soft and cushy and suede; the consoles themselves are lit with softly-lit touch-buttons. The captain's chair is in the centre; there is no question which it is, since it is high-backed, very soft-looking, and draped with a warm blanky and fuzzy pillow that Rory doesn't let anyone touch. To her right is the first officer's seat. There are two consoles in front: one for steering, and the other for sensor analysis, which can sense both long distances for other ships, and scan planets for signs of Gotchi life. Both are accessible from the navigator's chair. Behind the captain's chair is the tactical console. Three consoles along the back wall can be activated for whatever needs might arise in their mission.



Captain Rory Fatefire

Captain Fatefire is about 5'4", but her presence seems much bigger than that. She seems to be all tightly-packed muscle and energy. Something about her seems very feline. Maybe it's the bushy dark hair that flies wild all around her head; it's streaked black and gray. On a cat, you'd call that 'tabby'. On a woman, you'd call that... "very nice", because you wouldn't want to get your head bitten off. Maybe it's her eyes; they're wide-set, slightly slanted, with such dark irises that they just look like enormous pupils. Maybe it's her pert little mouth, a faint pink with an overly emphasized Cupid's bow. Or maybe it's the freckles or beauty marks that dust her cheeks where whiskers ought to grow.

Perhaps the most catlike thing about this woman is her demeanour. She can hold still for eerily long durations, with only her eyes moving - you can practically see her tail flicking behind her as she thinks about her next plan of action. When she does move, it's very sudden and unexpected. She tends to make people jump, inadvertently.

Captain Fatefire is wearing the casual uniform of the crew of the Space Moth. This uniform includes soft, loose-fitting black pants of durable but stretchy material, a loose tunic (coloured red to indicate command), and a well-worn jacket made from the tanned and treated, naturally-shed skin of a Kaerutchi. On her feet are tough black boots. Hooked on her waistband is the communication device issued to all crewmembers of the Space Moth; about the size of a Pocket Pikachu, it is touch- and voice-activated.

Her voice is soft and somewhat breathy, and full of authority. No one asks her twice when she issues a command.



Okay, now it's your turn! Please include your description of your character. This is how others will visualize your character, so please provide as much detail as you think is necessary to flesh out the mental image. This is the general description; anything more specific (e.g. workout clothes if the scene is at the gym) can be described in-scene. This is the foundation from which all future descriptions are built.

I wrote mine as continuous prose (because I'm snobby like that), but if you're more comfortable in point form or question-and-answer, make sure you hit on the following points:
- hair colour, length, texture
- eye colour, shape, position
(Hair and eyes are the two things people seem to find most memorable, so don't skimp on them! Wink )
- any interesting facial features, e.g. skin colour, beauty marks, facial hair
- body type, including height
- any interesting features of the body, e.g. hands, feet, arms, legs, tattoos, scars, disabilities...
- demeanour (how does s/he carry him/herself?)
- clothing
- accessories, jewelry, weapons, tools
- how his/her voice sounds

Don't worry, you can definitely edit this later! If something changes about the way your character looks, you can just come back here and modify it.

Have fun!!
« Last Edit: July 23, 2007, 10:31:21 AM by Elana » Logged
Lord Monkey
Tinker
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« Reply #1 on: July 14, 2007, 02:43:44 PM »

Description and Demeanor: Argo "Tinker" Gearfizzle

Tinker stands at an unimpressive 3'9" but he's rarely standing up. The vast majority of his time is spent rolled underneath the Space Moth's Hyperpulse Turbine turning bolts and checking gauges.

He may as well not have eyes, as no one's ever seen him without his pitch back welding goggles on, even in the darkest of power failures. Above the goggles are a pair of white bushy eyebrows that comically convey even the most serious of emotion. His eyebrows are often singed at the tips, adding further humor to his countenance. Crowning his head is a circle of short white hair surrounding a large circle of baldness.

What he wears normally might pass for a mechanic's suit of blue denim coveralls, but upon closer inspection it's obvious that there are hundreds a pockets holding all manner of gadgets and gizmos. Everything from thermometers to calipers to wrenches to portable coil stabilizers.

Tinker is a happy fellow, especially when he's around the engineering section of the ship. Anyone walking in on him while he's performing repairs will undoubtedly hear him speaking under his breath. If asked about it, he will, without hesitation or shame report that he's talking to the ship. "You can't take care of a ship without caring about it. All the bolts and welds in the cosmos won't keep a ship in the air if you don't love it," he'll often say in a soft-spoken as he's pulling off a panel and soldering wires together. And regardless of how crazy it sounds, it's held true. Captain Fatefire's more than aware of times since Tinker came on where the Space Moth had a little extra speed that it probably shouldn't have had, or it's held together just long enough to get the crew safely into port before life support failed.

While Tinker has quarters in the living wing, he's almost never sleeps there; much preferring the rhythmic hum of the Moth's Double Whirlspanner Hyperpulse Turbine. He's just as comfortable crawling about the ship's ductwork as he is about walking its halls. In a pinch he can pilot the Moth, but he'd rather keep her in the sky than tell her where to go.

Captain Fatefire still owes him a ride home for saving their bacon back when the ship was left derelict several months ago, and Tinker ran a salvage vessel that happened to come along at just the right time. And, while she's made many attempts to make good on her obligations, Tinker's always found himself a loophole to stay on, and the captain hasn't yet had reason to convince him otherwise. While clearly subordinate to the captain, Tinker usually works autonomously. He knows what the ship needs, and Fatefire has no need for unnecessary protocol in order for him to provide it.

To clarify, the Space Moth rarely runs perfectly; that's just the nature of the ship. Captain Fatefire is constantly pushing her to the limits of her capabilities, and as such the Space Moth can suffer bouts of power failure, or the hot water might run ice cold, but the fact that she still flies is the miracle.

Tinker is the keeper of a young Robotchi, who serves as his assistant when it isn't sleeping or looking for discarded lug nuts to munch on.
Logged

-LM
Brendan

(but I still think Alexa should have won^^)
Chi
Navigator of the ISS Space Moth
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« Reply #2 on: July 15, 2007, 12:21:05 PM »

Anneliesse Weindmore is 5'6", with a willowy frame.  She has thin, light blond hair, which she wears in a short bob just above her shoulders.  Her dark eyes reflect whatever she sees, but no one can see what's behind them.  Her thin eyebrows are permanently positioned in a manner that indicates sorrow, and even when she's laughing she still conveys a sorrowful air.  Often, this inspires concern for her well-being from her peers, but she remains detached from the rest of the crew, no matter what they say to her.

Anneliesse's clothing consists of a sailor-fuku/esque uniform and a pair of boots.  The blouse is white with long sleeves, and has blue trim.  She has a matching pleated white skirt that goes down about midway to her knees.  Her boots are white, as well, with dark blue buttons that match her sailor suit.

Anneliesse's true home is in Germany, though beyond that nothing much is known of her past.  Her dignified manner suggests that she might have been of nobility, but all the rest of the crew can do is speculate beyond that.  The only thing they know for sure is that she definitely came from a wealthy family, judging by her few possessions.

Anneliesse also has a complex personality.  On the outside, she is withdrawn and all but silent, but very sweet.  On the inside, it's anyone's guess.  She is always troubled by an unknown issue, and maintains a sorrowful air.  Although she appears delicate, she is more than capable of holding her own when the ship is under attack.

Anneliesse has a love of Tamagotchi, carried back to when she was a child (or so she tells the Captain).  As a young girl, Anneliesse says that she had a Tamagotchi that she raised from Babitchi-hood.  She took the best of care of it, and it eventually became a Mimitchi.  It is unknown where that Tamagotchi is now, but perhaps Anneliesse joined the voyage in hopes of finding the mythical Tamagotchi Planet where deceased Tamagotchis find eternal rest.

A Small Note:  When Anneliesse speaks, she tends to pause a lot, often in the middle of sentences.  This can clearly be noted simply by reading the thread.
« Last Edit: July 18, 2007, 01:53:54 PM by Chi » Logged

  Thank you so much, TigerLily!

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