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Author Topic: Creatures Gold!  (Read 1446 times)
Rose
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« on: October 31, 2007, 06:09:57 AM »

Okay. So, I ordered a Creatured Gold from ebay and it didn't come for a while. Well, it finally came! I going to play it now...
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Rose
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Elana
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« Reply #1 on: October 31, 2007, 11:53:45 AM »

What is this? Please tell us all about it! Smiley
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acidiica
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« Reply #2 on: October 31, 2007, 03:23:04 PM »

Is it a type of Vpet? If so, you should totally do a log about it too!
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Seraphim
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« Reply #3 on: October 31, 2007, 03:44:03 PM »

Creatures is an artificial life program. There's many of them, so Creatures Gold is an collection of the 3 frst programs.

This is from Wiki:
Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge computer games developer Millennium Interactive. The program is regarded as an important breakthrough in the advancement of artificial life research.

In Creatures, the user 'hatches' small furry creatures called Norns into a world called Albia, and teaches them how to talk, feed themselves, and protect themselves against vicious creatures called Grendels. Later games in the series introduced a third species, the Ettins.

The program was significant as it was one of the first commercial titles to code alife organisms from the genetic level upwards using a sophisticated biochemistry and neural network brains. This meant that the Norns and their DNA could develop and "evolve" in increasingly diverse ways, unpredicted by the makers. By breeding certain Norns with others, some traits could be passed on to following generations. Most interestingly, the Norns turned out to behave similarly to living creatures. This was seen as an important insight into how real world organisms may function and evolve. Earlier alife programs had worked by giving their organisms a limited set of commands and parameters, and seeing whether the way the subjects behaved was realistic.

The genetics in Creatures are somewhat different from human genetics: they are haploid and therefore any "evolution" is a result of random cross-over mutations. There is no concept of dominant gene and recessive gene. Nevertheless, the complexity of the simulated biochemistry meant that Norn behaviour was highly unpredictable.

Among the fans of Creatures were the Oxford zoologist Richard Dawkins and author Douglas Adams.


Want to read everything about it?
Go to Creatures Wiki
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acidiica
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« Reply #4 on: October 31, 2007, 04:03:23 PM »

Ooooh, I just looked for it on eBay. I thought it was handheld... but it seems to be on the PC. Awww, it actually sounded really interesting, but I'm not home enough or on the computer enough to play it all the time.
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Rose
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« Reply #5 on: October 31, 2007, 05:01:07 PM »

Sorry! It is a sort of V-Pet. It comes with Creatures Docking Station and Creatures 3, but it won't let me go to the Docking Station! Cry I had wanted that. Sorry had to do that. It's just I feel all  Cry and and and Shocked about it. But mostly Cry . Oh well. Tonight I get CANDY!!!
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Rose
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